
Have you ever heard of the video game Fortnite?
For several years, it has been part of the daily life of millions of players around the world, and it still is today. Beyond being a game, Fortnite became a true competitive ecosystem, with tournaments, rankings, teams, and an entire e-sports scene built around performance and comparison.
My relationship with Fortnite goes far beyond playing the game. Over time, I occupied several roles within this ecosystem: as a player, as an event organizer, as a member of an association, and as an active contributor to the console competitive community.
This project was born from that experience.
At a certain point, the publisher of the game decided to significantly reduce the number of official tournaments available for console players.
As a consequence, major platforms, used by millions of players to track rankings and competitive results, gradually stopped updating console performances. These websites had been essential, they allowed players to compare themselves, to follow their progress, and to highlight teams and organizations through the results achieved by their players.
Rankings were built on official tournaments, with points attributed based on final placement, tournament importance and competitive level
This system was really important to maintaining a structured competitive scene, it allows player to keep their performance in a place and easely share them. When these updates stopped, the console scene slowly lost visibility.
Within the Reality Zoned association, we initially tried to compensate for this gap ourselves. We manually tracked performances and rankings using Google Sheets, counting points by hand for each player.
It quickly became clear that this approach was, time-consuming, difficult to maintain and discouraging in the long term
That is when the idea emerged: why not create our own platform, managed by the us, for the console competitive scene?
This is how Consolepedia was born.
I started working on this project during a two-month holiday period. In reality, it represented more than 300 hours of work to reach a first functional version and this time doubled since the project’s three-year existence to maintain it and add new functionalities.
I did everything myself:
This project became a major learning experience. It allowed me to significantly improve my skills in:
I designed the entire database architecture from the ground up, with one major challenge in mind: scalability and maintainability.
The most complex, and the part I am most proud of, is the administrative system.
It is the hidden core of the platform. Although it is private and not visible to the public, it is where everything happens.
Through this interface, staff members can:
This backend was designed to make contribution easy and enjoyable. Because for a platform to stay alive, contributors must not feel exhausted by maintenance.
The public side of Consolepedia includes many interconnected pages:
All of this information is connected, consistent, and dynamically updated.
One of the key innovations of the platform is the way results are added.
On many competitive websites, tournament results are entered manually after each event. This process is slow and prone to mistakes.
I designed a system that:
The goal was simple: reduce friction, reduce workload, and keep the platform sustainable over time.
Consolepedia is not just a website. It is a tool designed to support a competitive ecosystem, highlight players and teams, and keep a community alive when official support fades.
It is, in many ways, my “baby”, a project I am deeply proud of.